Digital Health Talk #9 - Using gamification to improve mental health

The word gamification describes non-game content that is filled with playful elements. But what can this look like in a medical context and to what extent does it help patients to change their behavior or train in the long term?

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Moderator:

  • Melissa Jung / Project Manager Sector Development Digital Economy

Guests:

  • Imke Mayer / Start-up lobVR
  • Regine Silbermann / Managing Director of the media agency so-na

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Dennis Masternak
Project Manager Trends & Innovation
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